Super Happy Pixel Dungeon
Hi, my name's Matt and I am a freelance pixel artist/animator.

I grew up with a love for point and click adventures in the nineties with my favourites including the Monkey Island series, Day of the Tentacle, Indiana Jones and The Fate of Atlantis, King's Quest 5 & 6 and Broken Sword.

A friend introduced me to a nifty community based around Adventure Game Studio and, after trying out some game art, I realised I might have some potential as a pixel artist.

It took me a few years to really get going as I was in various levels of education but over the last 5 years or so I have steadily been improving my skills. I feel I am finally at a point where I can turn my hobby into something more.

So I present to you my portfolio which will be a mix of my own designs and those inspired by games, television and movies. Enjoy!

Please contact me at matthewjohnfrith@gmail.com if you wish to talk to me about any work opportunities.

Message me here if you have any pixelly requests!
Super Happy Pixel Dungeon
I decided to doodle some sort of ancient city and got carried away with it.  There is more of the scene but I haven’t finished it yet but wanted to show what I had so far…
Follow me on twitter if you want to see more stuff from me.
Over the last weekend, I participated in the Indiequilt game jam with Pixel Spill, coder Christopher Jones and the musician Jordan Pearson.  I am quite pleased with the art style.
Our entry is called Blopathon and is available to play here if you’d like to try it out.
The brief for the Indiequilt jam is to make a game that lasts 30 seconds and has a win or lose condition.  Eventually, loads of games will be stitched together to form some form of giant mega game that will be sold with proceeds going to Child’s Play.
The jam is going on for another 48 days if you want to make something :)
This is probably one of the most detailed backgrounds I’ve ever drawn.  A fictional Renaissance Venice canal scene which would probably work well in an adventure game.  I need to stop getting carried away with ideas.
Here’s my Twitter if you want to see more from me.
automaticity-game:

A peek at the Central Park shanty town for Screenshot Saturday. 
-Drew

I drew a new thing ^_^
Second part to this background.  I am thinking about turning this into a one room game at some point when I am not busy.
Check out the full image here.
Ended up drawing another character in this new style I’ve been playing around with.  I really enjoyed drawing this lil’ lady.  She is so awkward :3
Practicing some other styles and more dynamic poses.  Quite like how this turned out :)
Practicing background drawing with two point perspective.  I put in a character I drew the other day as well as some others to make it a bit more interesting.
I’ve always wanted to draw a Favela type scene although it didn’t end up exactly how I expected. Howver, I am still pretty happy with the outcome
Kind of ended up drawing a character 15 pixels taller than my previous one for my weekly exercise (even though it was meant to be 5 taller) but I think that’s okay ;)  I guess I still need to work on the walkcycle.
This weeks character exercise.  It’s amazing how much more detailed you can make a character with just 5 pixels extra height.  I’ll have to start adding eyes soon!  Next week: 70 pixels :O
I’ve been doing stuff for TomSka and Pixel Spill recently so I thought I would share some of it!
I’ve started an exercise where I will draw a character 5 pixels (or more!) taller than the previous one each week partly in an effort to mesh my style with my friend, Hayley, a high resolution artist.  We plan on trying a one or two room game with this character to see how it goes…
Random mech doodles for fun. I think I will animate it walking at some point :)
Animation I did a while ago for the main character in Quest for Infamy by Infamous Quests.  
I made a new  avatar for my various places.  Reasonably pleased with it but I should probably do something with the shirt at some point…
twot me