Super Happy Pixel Dungeon
Hi, my name's Matt and I am a freelance pixel artist/animator.

I grew up with a love for point and click adventures in the nineties with my favourites including the Monkey Island series, Day of the Tentacle, Indiana Jones and The Fate of Atlantis, King's Quest 5 & 6 and Broken Sword.

A friend introduced me to a nifty community based around Adventure Game Studio and, after trying out some game art, I realised I might have some potential as a pixel artist.

It took me a few years to really get going as I was in various levels of education but over the last 5 years or so I have steadily been improving my skills. I feel I am finally at a point where I can turn my hobby into something more.

So I present to you my portfolio which will be a mix of my own designs and those inspired by games, television and movies. Enjoy!

Currently I am working as a character animator for 'Quest for Infamy', a Sierra inspired point and click adventure game.

I am also working on Bit: Evolution as art lead and Edgar: The Great Victorian Adventure Game as a character animator.

Also, in my spare time, I am working on my own project 'The Man Outside'.

Please contact me at matthewjohnfrith@gmail.com if you wish to talk to me about any work opportunities.

Message me here if you have any pixelly requests!
Super Happy Pixel Dungeon
I’ve started an exercise where I will draw a character 5 pixels (or more!) taller than the previous one each week partly in an effort to mesh my style with my friend, Hayley, a high resolution artist.  We plan on trying a one or two room game with this character to see how it goes…
mattfrith:

Pixel is coming.  House Stark and Hodor.

This image makes me a bit sad now D:
Random mech doodles for fun. I think I will animate it walking at some point :)
Animation I did a while ago for the main character in Quest for Infamy by Infamous Quests.  
I made a new  avatar for my various places.  Reasonably pleased with it but I should probably do something with the shirt at some point…
I made this about 4 years ago for a background competition over on the AGS forums.  I think I’ve improved since then :) I still like the weird crystal thing though.  I’m glad I keep everything I have drawn over the years…
Testing out the 8 view walkcycle :). Courtesy of Drew for recording the animation in game.
Random doodles.  
themanoutside:

Very delayed update as I’ve been quite busy with some other projects. Sadly I’ve hit a brick wall with writing for The Man Outside so I’ve decided to get some help with that.  I’ve also been recommended a musician that might interested in helping so yay.  Hopefully I will update much more frequently now.  In the meantime, have a little screenshot :)

Very delayed updates :)
mattfrith:

Subway Station. Click to view an animation.

I felt like reblogging some early stuff from our game, Automaticity. Make sure to watch the animation :3
I’ve been very lazy posting due to being busy but I have another background for my little project. This scene links to this background that I drew a while ago.  Enjoy! :)
Starbuck and his Viper from the original Battlestar Galactica series. I might draw one from the reimagined series too at some point.
Also 150th post woo!
I wanted to show you guys an animated version of this scene but I decided to hold off as I think it will be much better in the final game with all the sounds and such.  Also for some reason I decided to take the screenshot while the main character was mid idle animation which is why she looks a bit odd.
I was chatting to a friend about silly ideas and decided to quickly whip this up.  I guess it could be a fun little story book or comic thing…
I thought I’d do a  process animation for my latest background.  This time I blocked out the rough 3D space over the sketch with the colours before I added details.  It probably took more effort than usual but it was quite fun.  Hooray for new techniques…
twot me